KTN's online platform helps you to make the connections you need

 

The Knowledge Transfer Network (KTN) has refreshed its online platform to intelligently connect you to relevant events, funding, thought pieces and specialist staff to help your business innovate and grow.

You can discover content using your area of interest, from Digital Creative to transport; from space to health – all major UK economic sectors are covered. Once you have selected your interests, using our intelligent tagging system, we will then display rich and relevant content related to your area, often from surprising sources.

An example might be new satellite technology from the space sector that is applicable in the agri-food sector. KTN-UK.co.uk will help you form these unusual and valuable connections.

All content on the platform has been carefully curated by our team of innovation specialists – not by an automated algorithm – so you can be confident that KTN is connecting you to the most relevant cutting-edge information.

 

The move also marks a closer alignment with our main funder, Innovate UK , with the website branding making a clear visual link. Knowledge Transfer Network is Innovate UK's innovation network partner, and also works with other funders to provide innovation networking services and fulfil our mission to drive UK growth.

We link new ideas and opportunities with expertise, markets and finance through our network of businesses, universities, funders and investors. From agri-food to autonomous systems and from energy to design, KTN combines expertise in all sectors with the ability to cross boundaries. Connecting with KTN can lead to potential partners, horizon-expanding events and innovation insights relevant to your needs.

Visit our people pages to connect directly with expertise in your sector.

Visit the KTN refreshed online platfom here

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In the Spotlight: Coatsink Software : Ambitions for original game and software development

 

The Coatsink team

 

Coatsink Software is a computer game development company borne of passion for escapism, technology and digital applications. After establishing the team in 2009-10, we are fast becoming a recognised face in the independent developer community and games/applications market. Driven by desire and focused on developing well-designed, engrossing entertainment, we hope to build a reputation for innovation and absolute quality in the industry.

We are Paul Crabb and Tom Beardsmore and we head the team, continuing years of experience in and love for games and the games industry. Both of us had been working mid-level development positions at larger game studios, and although we greatly enjoyed our experiences, we craved real control over our projects. And so, in the middle of 2009, we decided it was time to indulge our creative urges and go it alone.

We fondly departed our jobs and set to work on an intuitive concept for the Apple’s multi-touch iOS platform (iPhone, iPod Touch and iPad). The concept, a puzzle game centred around orienting mazes using colourful orbs that can merge with one another, was called 'Pinch'. Next on the list was to acquire some investment in the concept, and some help in bringing it to market.

After delivering a presentation on our intentions, we were given a grant and technical/advisory support by the Institute of Digital Innovation (Digital City) in Middlesbrough, England. This enabled the Pinch project to progress at an unprecedented rate, and led to it's quick release on iTunes and the App Store in May 2010.

Pinch received a great response from the media and players alike, and has placed Coatsink in good stead within the marketplace. As of March 2011, we have completed an iPad-only sequel to Pinch (titled Pinch 2 HD), as well as various updates to the original game. Contract/outsourced work and opportunities for consulting with other companies have brought in a welcome and steady revenue stream off the back of Coatsink’s increased industry presence.

Over the coming years, we aim to produce more titles for the portable platforms – perhaps even porting some between different formats (working on both original IP, and as outsourced developers for publishers and similar). From there, the target is to move onto major platforms, such as the Xbox and Playstation. In fact, we are currently working on a prototype based on an original game concept for just such a format.

The concept, a cooperative action adventure game, is being built using the powerful Unreal Engine. Using an existing and proven game engine allows us to spend our time on the originality of the gameplay and story – a trend we hope to maintain over all of our developments. Once complete, the prototype will be pitched to publishers in an effort to gain funding and the opportunity to develop our first major game. Game concepts are crucial to the success of any aspiring developer, and are the commodity we currently have more than enough of. Here’s to the future!

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