KTN's online platform helps you to make the connections you need


The Knowledge Transfer Network (KTN) has refreshed its online platform to intelligently connect you to relevant events, funding, thought pieces and specialist staff to help your business innovate and grow.

You can discover content using your area of interest, from Digital Creative to transport; from space to health – all major UK economic sectors are covered. Once you have selected your interests, using our intelligent tagging system, we will then display rich and relevant content related to your area, often from surprising sources.

An example might be new satellite technology from the space sector that is applicable in the agri-food sector. KTN-UK.co.uk will help you form these unusual and valuable connections.

All content on the platform has been carefully curated by our team of innovation specialists – not by an automated algorithm – so you can be confident that KTN is connecting you to the most relevant cutting-edge information.


The move also marks a closer alignment with our main funder, Innovate UK , with the website branding making a clear visual link. Knowledge Transfer Network is Innovate UK's innovation network partner, and also works with other funders to provide innovation networking services and fulfil our mission to drive UK growth.

We link new ideas and opportunities with expertise, markets and finance through our network of businesses, universities, funders and investors. From agri-food to autonomous systems and from energy to design, KTN combines expertise in all sectors with the ability to cross boundaries. Connecting with KTN can lead to potential partners, horizon-expanding events and innovation insights relevant to your needs.

Visit our people pages to connect directly with expertise in your sector.

Visit the KTN refreshed online platfom here


« go back

TIGA publishes game developer funding guide

TIGA, the network for developers and digital publishers, in partnership with Google has launched a new in-depth report that details and assesses the funding sources currently available in the UK for games companies.

The report is split into two parts, a survey of nearly 40 independent UK developers on their experiences with and use of third party sources of funding, and an in-depth source-by-source funding guide.


Developer Survey

Key findings from the survey include:

76% of respondents intend to submit at least one project for Games Tax Relief (GTR) in the next year;

100% of respondents had used third party funding in the past three years;

97% of respondents had used third party funding in the past 12 months;

62% of respondents’ costs in the last year had been covered by third party funding; and

in the past 12 months respondents had claimed back an average of 7.5% of their total costs in R&D tax credits.

This demonstrates third party sources of finance are critical to the on-going health of the UK games development industry. It also indicates that the UK games sector is still transitioning from a dependency on publisher and other client funding towards greater self-sufficiency.

While not all of this funding activity would have been through necessity, TIGA believes the majority was essential for covering costs and securing UK games development jobs.


Sources of Funding

The report offers guidance on a broad range of sources of grant, reward, debt and equity funding, including:

  • angel investors;
  • investment funds;
  • corporate venture capital;
  • business accelerators;
  • financial institutions;
  • crowd funding;
  • trade partner commissions and advances;
  • project finance schemes;
  • Government-backed business funding; and
  • tax rebate schemes.


For each of these sources, the report offers guidance on:

  • what each funding source comprises;
  • how it works;
  • the broad funding criteria used;
  • a list of key funder examples and other resources; and
  • an assessment of the practical accessibility of the funding for UK games companies.

There are also an array of interviews with funders on what they look for, including Chris Lee, David Lau-Kee of London Venture Partners, Luke Lang of Crowdcube, Enda Carey from Standfast Interactive and Matt Sansam from IC Tomorrow.

This is in addition to case studies from developers on the lessons they’ve learned, including Patrick O’Luanaigh of nDreams, Joe Stevens from Whispering Gibbon, Nick Brown from Boss Level, Charles Cecil of Revolution Software and Dean Gifford of Preliminal Games.

Dr Richard Wilson, CEO, TIGA, comments:

“TIGA’s goal is to strengthen the UK videogame industry and support developers and digital publishers, which is why we have partnered with Google to produce this report on one of the top priorities facing developers: access to finance. The report itself underlines just how crucial third party funding is for UK games businesses, so we are very pleased to be able to offer such an in-depth and comprehensive guide to the sources of funding available in the UK.

“As this report is free for the whole industry, I would encourage people to share this content as much as possible. Together we can strengthen the game development and digital publishing sector.”

You can view the full report here.




No comments yet. Be the first.

Top Stories

AHRC Creative Economy Research Programme Workshops

In partnership with the Knowledge Transfer Network (KTN), the Arts and Humanities Research...

Digital Transport Speed Networking Event

The Knowledge Transfer Network is hosting an exclusive event that will bring industry leaders...

Your opinion is needed: Building UK-China Innovation Future | UK Business Survey

China is the largest and one of the most important international partners for the UK – yet...

South West Interactive Healthcare Programme seeks applications from the creative sector

The  South West Interactive Healthcare Programme  is currently seeking...

Free SME Expo at CoInnovate 2016

As technology providers, SMEs are widely recognised as key enablers of economic growth and are...